Additionally I found the use of normal maps to be extremely useful here as before I had a much higher poly-ed model and had to cut down on them, but I was able to preserve some of the detail using the normal maps. Although rather than creating normal maps from the slightly higher poly-ed I thought it best to create normal maps from the textures. This allowed me to achieve more detail as I was then using a normal map to show a circle indent rather than a nanogon indent.
With the robot modeled and textured I then just needed to model and texture his shotgun, which I was the main reason why I chose this robot so i really wanted to have a lot of detail on the shotgun, especially since it did not account to the poly limit we had.
I loved how the shotgun turned out as I felt that it looked really good and gritty and that it matched the same colour pattern of the robot. I had a lot of fun modelling this shotgun and it was an absolute delight to model after having to model a robot with a limitation.
With that I then just needed to create normal maps from the textures and apply them to the models and then I was done.
|Normal Map of Body Unwrap|
|Hands and Backpack Unwrap|
|Normal Map of Hands and Backpack Unwrap|
|Legs and Feet Unwrap|
|Normal Map of Legs and Feet Unwrap|
|Arms and Joint Unwrap|
|Normal Map of Arms and Joint Unwrap|