Game:
ArmA: DayZ
Mechanic:
Weapon Crafting
Description:
DayZ is a post-apocalyptic survival game based on the ArmA engine that sees
players scrounging around for weapons and supplies, hunting, gutting and
cooking animals and even salvaging vehicles. However within a post-apocalyptic
setting it would be easier for a knowledgeable person to simply craft
themselves a weapon from various weapon parts and other scrap metal that would
be lying around, as opposed to finding a fully function M4.
This
mechanic would fit into the game as it fits the setting as it has with past free-roaming
games such as the Fallout franchise and Skyrim, as they offer the player that
extra level of freedom.
This
mechanic would give a lot of players a fighting chance at survival as
currently, players start with no weapon and must risk coming into contact with
zombies to find a decent weapon. Additionally keeping a good supply of ammo is
very hard and so a crafting system would help players make their own ammunition
and weapons like a harpoon gun whereby they are able to retrieve their shots,
allowing players to fight in different ways and be more ready for a fight.
I will post an update on this at a later date.
Would this system totally replace the automatic weapons featured in the game currently or would this bad an add-on? Either way, it would have a huge impact on the gameplay so you would have to think about all the repercussions. Would you design like-for-like replacements, IE the same amount of ranged weapons as melee or would there be lots of customisations to these? How would it impact team gameplay?
ReplyDeletePete