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Wednesday, 7 November 2012

XB2001 - Game Mechanic Design



Game: ArmA: DayZ

Mechanic: Weapon Crafting

Description: DayZ is a post-apocalyptic survival game based on the ArmA engine that sees players scrounging around for weapons and supplies, hunting, gutting and cooking animals and even salvaging vehicles. However within a post-apocalyptic setting it would be easier for a knowledgeable person to simply craft themselves a weapon from various weapon parts and other scrap metal that would be lying around, as opposed to finding a fully function M4.

This mechanic would fit into the game as it fits the setting as it has with past free-roaming games such as the Fallout franchise and Skyrim, as they offer the player that extra level of freedom.

This mechanic would give a lot of players a fighting chance at survival as currently, players start with no weapon and must risk coming into contact with zombies to find a decent weapon. Additionally keeping a good supply of ammo is very hard and so a crafting system would help players make their own ammunition and weapons like a harpoon gun whereby they are able to retrieve their shots, allowing players to fight in different ways and be more ready for a fight.

I will post an update on this at a later date.

1 comment:

  1. Would this system totally replace the automatic weapons featured in the game currently or would this bad an add-on? Either way, it would have a huge impact on the gameplay so you would have to think about all the repercussions. Would you design like-for-like replacements, IE the same amount of ranged weapons as melee or would there be lots of customisations to these? How would it impact team gameplay?

    Pete

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