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Wednesday, 10 April 2013

XB2178 - A Slight Hicup

Initially I had planned on importing my work into UDK however there was a problem with either exporting or importing the animations and they completed ruined the crew models as can be viewed below.

Kinda looks like a necromorph
Alternatively I then tried to download a custom shader called Xoliul for 3DS Max to render my work although after lots of messing around I still couldn't quite master it and so rendered in standard 3DS Max.

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