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Thursday 18 April 2013

XB2001 - Further Development

I firstly created a block map of my udk level just so I could gain a better understanding of how the finished level would look but also so that I could get working kismet into the game and actually make it playable.

Additionally I was able to build lighting and start to think about how I should use my lighting to direct players and attract their attention etc.

A video playthrough of the level can be found here

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