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Monday, 25 February 2013

XB2002 - Spaceship Interior

After creating the assets from the texture sheet all I had to then do was import them and arange them around to fit nicely and add lights.

I really enjoyed creating the scene within udk as everything snapped nicely to the grid and it was very quick and easy to create. However there were some complications, such as the assets needing rescaling once they were all imported and then they were off the grid afterwards. Additionally I really hadn't thought out the corner pieces properly as they really should've bent around the corners, linking the 2 wall panels together, rather than just boxes sitting there.

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