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| I really liked how the buildings seemed quite top heavy and were quite tall, as well as the detailing of the wooden panels going across the buildings |

Here are my sketches I did of my house, even though they may be hard to follow it still did really help me imagine what kind of medieval house I wanted to make and all of it's little features.
And finally here are the renders of my final piece of my Medieval House, I am quite pleased with how it turned out and I learnt quite a lot about unwrapping and rendering 3D models as I had to restart the unwrapping process 3 times as I would realise there was something wrong with my 3D model, and after fixing the fault all my UVs would have reset themselves, however thankfully now I know to collapse all of my object before doing so, so that my UVs become saved.
Above is a render with no materials on the object and I am very happy with the result as the model looks significantly better than previous work last year. Although I do need to practice more with lighting and shadows whilst creating renders.
Here is a render with the hand painted materials added onto the house which really brings it to life. I am very happy with the final outcome as I my skills in 3D modelling and digital painting have strengthened significantly.
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| The texture sheet that I painted for this task |
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| The Nice Face makes a triumphant return with "Ye Olde Nice Tavern" |
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| Front view of the Medieval House |
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| Rear view of the Medieval House |
It was quite an interesting task as it really was the first time I had created a model using separate objects as normally I would create a model using 1 object. With this came some slight problems that I was able to over come such as polys overlapping each other and causing a flickering effect in 3DS Max. Although I was very happy to create something with more than one object as it made certain things much much easier such as the little extensions jutting out of the house.










