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Wednesday, 16 January 2013

DD2000 - Task: Cards

For this task we had to choose between snap, war, or 21, and we had to then state the operational rules, the constitutive rules, the implied rules and come up with some additional rules that could be used to edit the game slightly but not too much. The game we chose was 21.



Operational Rules


  • At the start of the game each player is dealt two cards (Including the Dealer).

  • Each player has an independent game with the dealer, with the objective to beat the dealer.

  • Player's turn is finished when they decide to 'stand' or if they exceed 21 and go 'bust'.

  • Dealer must continue to 'hit' until the minimum value of 17 is reached.

  • If both player and dealer go bust, the dealer still wins.

  • If both player and dealer draw it is classed as a draw or a 'push'.

Constitutive Rules
 
• The player can only have 5 cards at once or the game will end

 
• A game of 21 technical last one round unless agreed upon more

 
• Dealer busts everyone wins

 
• Played with a standard 52 card deck excluding jokers

 
• If 2 or more players have same highest total player with the least amount of cards wins



Implied Rules

• No cheating

• Don’t lie about what cards you have

• Don’t deliberately miscount what cards you have.

• Don’t try and hide your cards (placing one on top the other)

• Don’t show your cards to other people

• Don’t try and peek at other people’s cards

• No distractions



Additional Rules

  •  When all players bust they face each other in a elimination round the winner then faces the dealer.
  • Players can choose to get three random cards after the dealer has shuffled the deck rather than hit to gain a third
  • Player can save 2 cards and choose to swap to them if their hand is is a bust

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